Goto

Collaborating Authors

 game-theoretic approach


Optimality and Stability in Federated Learning: A Game-theoretic Approach

Neural Information Processing Systems

Federated learning is a distributed learning paradigm where multiple agents, each only with access to local data, jointly learn a global model. There has recently been an explosion of research aiming not only to improve the accuracy rates of federated learning, but also provide certain guarantees around social good properties such as total error. One branch of this research has taken a game-theoretic approach, and in particular, prior work has viewed federated learning as a hedonic game, where error-minimizing players arrange themselves into federating coalitions. This past work proves the existence of stable coalition partitions, but leaves open a wide range of questions, including how far from optimal these stable solutions are. In this work, we motivate and define a notion of optimality given by the average error rates among federating agents (players).


A Game-Theoretic Approach to Recommendation Systems with Strategic Content Providers

Neural Information Processing Systems

We introduce a game-theoretic approach to the study of recommendation systems with strategic content providers. Such systems should be fair and stable. Showing that traditional approaches fail to satisfy these requirements, we propose the Shapley mediator. We show that the Shapley mediator satisfies the fairness and stability requirements, runs in linear time, and is the only economically efficient mechanism satisfying these properties.


Fairness in Multi-Agent Sequential Decision-Making

Chongjie Zhang, Julie A. Shah

Neural Information Processing Systems

We define a fairness solution criterion for multi-agent decision-making problems, where agents have local interests. This new criterion aims to maximize the worst performance of agents with a consideration on the overall performance. We develop a simple linear programming approach and a more scalable game-theoretic approach for computing an optimal fairness policy. This game-theoretic approach formulates this fairness optimization as a two-player zero-sum game and employs an iterative algorithm for finding a Nash equilibrium, corresponding to an optimal fairness policy.


Fairness in Multi-Agent Sequential Decision-Making

Neural Information Processing Systems

We define a fairness solution criterion for multi-agent decision-making problems, where agents have local interests. This new criterion aims to maximize the worst performance of agents with consideration on the overall performance. We develop a simple linear programming approach and a more scalable game-theoretic approach for computing an optimal fairness policy. This game-theoretic approach formulates this fairness optimization as a two-player, zero-sum game and employs an iterative algorithm for finding a Nash equilibrium, corresponding to an optimal fairness policy.


Optimality and Stability in Federated Learning: A Game-theoretic Approach

Neural Information Processing Systems

Federated learning is a distributed learning paradigm where multiple agents, each only with access to local data, jointly learn a global model. There has recently been an explosion of research aiming not only to improve the accuracy rates of federated learning, but also provide certain guarantees around social good properties such as total error. One branch of this research has taken a game-theoretic approach, and in particular, prior work has viewed federated learning as a hedonic game, where error-minimizing players arrange themselves into federating coalitions. This past work proves the existence of stable coalition partitions, but leaves open a wide range of questions, including how far from optimal these stable solutions are. In this work, we motivate and define a notion of optimality given by the average error rates among federating agents (players).


Fairness in Multi-Agent Sequential Decision-Making

Chongjie Zhang, Julie A. Shah

Neural Information Processing Systems

We define a fairness solution criterion for multi-agent decision-making problems, where agents have local interests. This new criterion aims to maximize the worst performance of agents with a consideration on the overall performance. We develop a simple linear programming approach and a more scalable game-theoretic approach for computing an optimal fairness policy. This game-theoretic approach formulates this fairness optimization as a two-player zero-sum game and employs an iterative algorithm for finding a Nash equilibrium, corresponding to an optimal fairness policy.


Optimality and Stability in Federated Learning: A Game-theoretic Approach

Neural Information Processing Systems

Federated learning is a distributed learning paradigm where multiple agents, each only with access to local data, jointly learn a global model. There has recently been an explosion of research aiming not only to improve the accuracy rates of federated learning, but also provide certain guarantees around social good properties such as total error. One branch of this research has taken a game-theoretic approach, and in particular, prior work has viewed federated learning as a hedonic game, where error-minimizing players arrange themselves into federating coalitions. This past work proves the existence of stable coalition partitions, but leaves open a wide range of questions, including how far from optimal these stable solutions are. In this work, we motivate and define a notion of optimality given by the average error rates among federating agents (players).


Reviews: A Game-Theoretic Approach to Recommendation Systems with Strategic Content Providers

Neural Information Processing Systems

This paper studies a game design problem. There are U users and P players. Each player has a set of possible of actions. Each action of a user gives a certain utility to each player. There is a "mediator" that, upon receiving a profile of actions from all the players, will choose which action to display for each user.


Fairness in Multi-Agent Sequential Decision-Making

Neural Information Processing Systems

We define a fairness solution criterion for multi-agent decision-making problems, where agents have local interests. This new criterion aims to maximize the worst performance of agents with a consideration on the overall performance. We develop a simple linear programming approach and a more scalable game-theoretic approach for computing an optimal fairness policy. This game-theoretic approach formulates this fairness optimization as a two-player zero-sum game and employs an iterative algorithm for finding a Nash equilibrium, corresponding to an optimal fairness policy.


A Game-Theoretic Approach to Apprenticeship Learning

Neural Information Processing Systems

We study the problem of an apprentice learning to behave in an environment with an unknown reward function by observing the behavior of an expert. We follow on the work of Abbeel and Ng [1] who considered a framework in which the true reward function is assumed to be a linear combination of a set of known and observable features. We give a new algorithm that, like theirs, is guaranteed to learn a policy that is nearly as good as the expert's, given enough examples. However, unlike their algorithm, we show that ours may produce a policy that is substantially better than the expert's. Moreover, our algorithm is computationally faster, is easier to implement, and can be applied even in the absence of an expert.